Customer Reviews:
A highly thought provoking work that is a vital resource for parents teachers and academics July 10, 2006 6 out of 7 found this review helpful
Marc Prensky has done a wonderful job of writing this book. I feel that it is a book that should be read by every single parent on the planet if they are to have any hope of understanding why children find video games so captivating.
The book presents a highly organised case for the incorporation of video games into schools to engage children more effectively. It is a vital resource for academics interested in games-based learning and has a wealth of links to relevant literature in the field. The book is particularly relevant to people that grew up in the 1980's as they can relate to the parental distrust of video games and also benefit from the academic value.
The book is crammed with real life case studies including contributions from James Paul Gee - one of the leading experts in games-based learning and author of "What Video Games Have to Teach Us about Literacy and Learning". Very interesting features include the five levels of learning in video games with three interesting case study examples including Grand Theft Auto III: Vice City, San Andreas (a very controversial video game), the use of mobile phones as a suitable research tool, the discussion about violence in video games and the section on learning - particularly neuroplasticity.
This is a work that the Marc Prensky should be highly proud of and is highly thought provoking for parents, teachers and academics alike. The book has excellent cross referencing between chapters and has a wealth of cited literature, which is readily available on-line at the books accompanying websites. The work is delivered in a gradual, entertaining manner that is highly enjoyable to read.
Well worth the price - they should charge double for such an excellent read.
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