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| Mysterium (Mage) | 
| Authors: Michael Goodwin, Jess Hartley, Peter Schaefer, Malcolm Sheppard, John Snead Publisher: White Wolf Publishing Category: Book
List Price: $31.99 Buy New: $19.95 You Save: $12.04 (38%)
New (22) from $19.95
Avg. Customer Rating: 2 reviews Sales Rank: 751183
Media: Hardcover Number Of Items: 1 Pages: 224 Shipping Weight (lbs): 2 Dimensions (in): 11.1 x 8.7 x 0.8
ISBN: 1588464342 Dewey Decimal Number: 793 EAN: 9781588464347 ASIN: 1588464342
Publication Date: September 25, 2007 Availability: Usually ships in 1-2 business days Condition: Brand New! Save 30 - 50% off of retail prices on our wide selection of comic book graphic novels, manga and anime, role playing games, DVDS, Osprey military history books, and more!
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| Customer Reviews:
Scholars and Keepers of Secret lore for Mage May 13, 2008 This splat book covers the scholarly mages of the Mage the Awakening rpg game. It also offers lots of background ideas for creating characters in the mold of Mysterium including an interesting Indiana Jones type of treasure hunter, mages who seek the lost treasures and artifacts of los Atlantis. Included are new rotes and spells and a very in-depth description of this order. A must for the Mage the Awakening fan.
Mysterium is a good supplement for the setting December 30, 2007 3 out of 4 found this review helpful
The book has a lot of interesting information in it, describing several things about the nature of the world from the perspective of the Mysterium. It's well-written, and has a lot of useful organizational descriptions and story hooks in it.
The game mechanics items were worth reading, and they did a good job of supporting the described notions of differing approaches between the Mysterium and the Free Council. (Especially look at the different mechanics they cover for skills and electronics.)
Some of the rotes should either be extremely common outside the Mysterium, however, or have an explanation given as to why not. That's the biggest flaw in the book I saw. (They have a rote for copying grimoires, for example. That's something that would proliferate unless it is somehow extremely difficult to develop.)
All in all, it's a good book for those playing Mage: the Awakening. Even if you deemphasize the orders in your, you may still find some value in it. The legacies and rotes give some new ideas as to mechanics for spells and systems. I simply wish they had explained a touch more about the rotes describing how they had been secured over the years.
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