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Mysterium (Mage)
Mysterium (Mage)
Authors: Michael Goodwin, Jess Hartley, Peter Schaefer, Malcolm Sheppard, John Snead
Publisher: White Wolf Publishing
Category: Book

List Price: $31.99
Buy New: $19.95
You Save: $12.04 (38%)



New (22) from $19.95

Avg. Customer Rating: 4.5 out of 5 stars 2 reviews
Sales Rank: 751183

Media: Hardcover
Number Of Items: 1
Pages: 224
Shipping Weight (lbs): 2
Dimensions (in): 11.1 x 8.7 x 0.8

ISBN: 1588464342
Dewey Decimal Number: 793
EAN: 9781588464347
ASIN: 1588464342

Publication Date: September 25, 2007
Availability: Usually ships in 1-2 business days
Condition: Brand New! Save 30 - 50% off of retail prices on our wide selection of comic book graphic novels, manga and anime, role playing games, DVDS, Osprey military history books, and more!

Customer Reviews:
Showing reviews 1-2 of 2
 1

5 out of 5 stars Scholars and Keepers of Secret lore for Mage   May 13, 2008
This splat book covers the scholarly mages of the Mage the Awakening rpg game. It also offers lots of background ideas for creating characters in the mold of Mysterium including an interesting Indiana Jones type of treasure hunter, mages who seek the lost treasures and artifacts of los Atlantis. Included are new rotes and spells and a very in-depth description of this order. A must for the Mage the Awakening fan.


4 out of 5 stars Mysterium is a good supplement for the setting   December 30, 2007
 3 out of 4 found this review helpful

The book has a lot of interesting information in it, describing several things about the nature of the world from the perspective of the Mysterium. It's well-written, and has a lot of useful organizational descriptions and story hooks in it.

The game mechanics items were worth reading, and they did a good job of supporting the described notions of differing approaches between the Mysterium and the Free Council. (Especially look at the different mechanics they cover for skills and electronics.)

Some of the rotes should either be extremely common outside the Mysterium, however, or have an explanation given as to why not. That's the biggest flaw in the book I saw. (They have a rote for copying grimoires, for example. That's something that would proliferate unless it is somehow extremely difficult to develop.)

All in all, it's a good book for those playing Mage: the Awakening. Even if you deemphasize the orders in your, you may still find some value in it. The legacies and rotes give some new ideas as to mechanics for spells and systems. I simply wish they had explained a touch more about the rotes describing how they had been secured over the years.


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